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Old Jul 09, 2009, 06:30 AM // 06:30   #1
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Default Why does everybody choose to H/H?

I remember how Thunderhead Keep was always full back in '05 and '06. Good times, haha.

Last year, on my old account, I remember that PUGing was pretty much dead with a few people willing to join up and PUG. That account was hacked, and last week I got a new account. As I was going through Nightfall, I noticed a lot of people doing NM as well as HM, but were actually willing to PUG. It surprised me and I thought it was only in Nightfall... Until I ventured into Factions and Prophecies as well. I mean, like, tonight I just did a quick thirty-six minute run (Normal mode, mission plus bonus) in Riverside Province with two other guys and one guys heroes. At first, the warrior (who started playing again after quitting the game in late 2006) aggroed every single foe by the watch tower. I was like, shit, we lost and this is why everyone doesn't like to PUG. But nope. We all recovered had a good laugh at the guy's misjudgement and went on to careful pulling.

I had an awesome time, made two brand new friends, and, then, a question popped into my head: Why does everybody choose to H/H? I would much rather play with real gamers and make new friends, then go through a mission in complete silence. Most of you guys would say "H/H can perform way better than a lot of other players", but wouldn't you rather play with real people, have a nice conversation, and make new friends? Please answer with something decent, not what I just said (H/H is better because ___). I want a real reason for why you think so.

Last edited by Accursed; Jul 09, 2009 at 06:46 AM // 06:46..
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Old Jul 09, 2009, 06:32 AM // 06:32   #2
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Pugs and people in general are retarded, refuse to ping their bars, and sometimes leeroy and fail the mission.

Heroes don't talk back, run whatever bar I want them to, follow all my calls and stand where I tell them.

EDIT: Real reason: Most of the time I can't be bothered to sit there and spam for someone to do it. I'm in a pvp guild too so my guildies aren't willing to jump to do a mission or a quest with me. It's easier and it takes less time to just load up heroes and henchmen and go. At this point in time no one really wants to do some mission again for the 1000th time especially if it's normal mode. While I kinda miss the days of proph and getting to meet people the majority of people leave a very bad taste in my mouth.

Last edited by Sierraa; Jul 09, 2009 at 06:35 AM // 06:35..
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Old Jul 09, 2009, 06:34 AM // 06:34   #3
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Quote:
Originally Posted by Alexander Burn Victim View Post
Pugs and people in general are retarded, refuse to ping their bars, and sometimes leeroy and fail the mission.

Heroes don't talk back, run whatever bar I want them to, follow all my calls and stand where I tell them.
Pretty much sums it up. Though sometimes heroes like to stand where I don't want them to (IN a Meteor Shower).
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Old Jul 09, 2009, 06:40 AM // 06:40   #4
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A couple years back, it was easy to find a pug & people knew what they were doing. Its pretty much how I met a lot of my friends. Hell I pugged a lot of proph. Now, there is rarely anybody who does pug and if they do, there's a high chance that the group is made up of idiots.

I prefer heroes to people since I can control their builds, they listen to me, and sometimes they don't leroy into everything. Also, it easier to h/h then wait around for a full group of people to show up. Then end up failing because something went bad >.>

So, I'd pug if it were like two years ago. Now, nty.

Last edited by Nessar; Jul 09, 2009 at 06:48 AM // 06:48.. Reason: Typossss yay
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Old Jul 09, 2009, 06:46 AM // 06:46   #5
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The majority of pugs fail because a lot of players in this game are horrible.

Personally, I play for fun. Failing an easy mission/quest/whatever due to a random persons lack of skill (and common sense) is not fun. I play to play, not to have conversations with people. I have msn and IRC to talk to people, I go to parties to make new friends. I'd much rather play with humans, but I refuse to play with random players. I'll still play with friends and guildies when the opportunity arises.

Not only that, but getting a group of 8 players together can be rather time consuming. Not everyone has time to wait for 7 others. When you play with humans, you have to wait quite a bit to form a group unless you're in an active guild/alliance (even then, it can take some time). With h/h, you press 'P', add 3 heroes, 4 henchmen and play. Much, much more convenient.
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Old Jul 09, 2009, 06:49 AM // 06:49   #6
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Quote:
Originally Posted by Fallen View Post
I remember how Thunderhead Keep was always full back in '05 and '06. Good times, haha.
Being full doesn't mean it is good sign either. Back then the skills were not as powerful, so more people get stuck in THK than right now, so most people who are still stuck there are usually bad, otherwise they would have moved on. Before HM, there is no reason for good players to repeat missions, unless helping out guildies/friends, or starting a new character.

Quote:
tonight I just did a quick thirty-six minute run (Normal mode, mission plus bonus) in Sanctum Cay with two other guys and one guys heroes. At first, the warrior (who started playing again after quitting the game in late 2006) aggroed every single foe by the watch tower. I was like, shit, we lost and this is why everyone doesn't like to PUG. But nope. We all recovered had a good laugh at the guy's misjudgement and went on to careful pulling.
Sanctum Cay is one of the easier missions so I would just go with H/H if I would to do it. The hardest part is if you intend to do bonus and mission at the same time, you have to watch your aggro and pull. Even that is not that hard.

Quote:
I had an awesome time, made two brand new friends, and, then, a question popped into my head: Why does everybody choose to H/H?
Because most people dont PUG with the purpose of making new friends. They PUG with the purpose of clearing the mission and they leave immediately after they have achieved that purpose.

Quote:
I would much rather play with real gamers and make new friends, then go through a mission in complete silence. Most of you guys would say "H/H can perform way better than a lot of other players", but wouldn't you rather play with real people, have a nice conversation, and make new friends? Please answer with something decent, not what I just said (H/H is better because ___). I want a real reason for why you think so.
Well I made new friends in Facebook and made other friends through the introduction of my friends.

I tried to strike a conversation in PUG many times but nobody seems interested to know what I do for a living or what my favorite color is. They are just so focused on the mission. If their attitude change, then maybe it would easier to make new friends through PUGs. I also dont like the way people quit without saying goodbye upon the first death. I find that very rude. I mean if they are really interested to make friends with us and all, shouldn't they be more polite to the people they play with?

Last edited by Daesu; Jul 09, 2009 at 06:57 AM // 06:57..
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Old Jul 09, 2009, 06:50 AM // 06:50   #7
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I find that it's pretty easy to fail a mission. This isn't saying that the mission is hard, rather saying that one bad pull or not paying attention to the main NPC could cause you a whipe.

There are way too many things wrong with GW's party system to ever go back to playing with strangers. It's just not worth it.
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Old Jul 09, 2009, 06:53 AM // 06:53   #8
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Because people in GW today are immature and want you to run nothing but what they want you to run (usually kick you if you run something original and non cookie cutter) and H/H just play with you and don't afk, complain, leeroy, etc.
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Old Jul 09, 2009, 07:19 AM // 07:19   #9
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Originally Posted by Chrisworld View Post
Because people in GW today are immature and want you to run nothing but what they want you to run (usually kick you if you run something original and non cookie cutter) and H/H just play with you and don't afk, complain, leeroy, etc.
This.

And as much as the ignorant playerbase complain how heroes "ruined" the game, the fact we use heroes so much truly shows just how much we prefer them over other players.

We need a GW rts...
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Old Jul 09, 2009, 07:22 AM // 07:22   #10
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Because h/h puts YOU IN COMPLETE CONTROL..
There =)
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Old Jul 09, 2009, 07:25 AM // 07:25   #11
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I have no problem to find pugs for Zquests. And they always work. Exept for hardcore stuff like Frostmaw and Rhagar wich requires guildies.

Now, if you want to do a random mission you probably need heroes because the outpost will be empty.
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Old Jul 09, 2009, 07:26 AM // 07:26   #12
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I liked PUGs, yes it was frustrating, but it had its moments, and I like heroes too. I just had this idea (no idea if anybody suggested it before): new titles (or other rewards) that require all human parties for missions/certain quests, it would work like HM/NM => PUG mode lol. Would people jump on something like that?
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Old Jul 09, 2009, 07:28 AM // 07:28   #13
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Quote:
Originally Posted by Nessar View Post
A couple years back, it was easy to find a pug & people knew what they were doing. Its pretty much how I met a lot of my friends. Hell I pugged a lot of proph. Now, there is rarely anybody who does pug and if they do, there's a high chance that the group is made up of idiots.

I prefer heroes to people since I can control their builds, they listen to me, and sometimes they don't leroy into everything. Also, it easier to h/h then wait around for a full group of people to show up. Then end up failing because something went bad >.>

So, I'd pug if it were like two years ago. Now, nty.
I think the pugs of "the golden age" seemed better because the mosters in Prophecies were weak and even a monk with only orison and healing breeze was sufficient. And there was no hard mode.
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Old Jul 09, 2009, 07:33 AM // 07:33   #14
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Because nobody wants to group with a ranger anymore these days.

I'm serious. I have to start groups myself in order to get in one and half of them are filled with people going "Y SHUD I PING MY BAR? TELL ME Y?!"
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Old Jul 09, 2009, 07:52 AM // 07:52   #15
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Some people also are very picky on what professions go in a pug - then often they want you as a certain build - eg monks are healer only.
Lack of co-operation also a problem - somebody rushes in and over aggros , someone decides its tea time an leaves etc.
Not saying this is always the case but it does happen.
I did uw once in 5 man team - 600/smite with 3 necros and the person we took as a pug - was the idiot from hell.
Smite bonder is such an easy job yet he wondered why we wasnt in hm as its easier , he tried to tell team what to attack and when and even went to extreme of tryin to aggro himself - and he had never been into uw before that time.

H/H you do tend to have more control in the team and you never get h/h telling you what to do or attack - set ogden as avoid combat and he will - some humans dont know what avoid combat is.

One last reason and can be a big cause of ppl prefering h/h -
Few months back sitting in zehlon reachs outpost ( cant spell name ) someone came to outpost and straight away was being abusive , every line had a swear word and he was insulting when he said he wanted help.He then carried on saying all players were gay etc as none wanted to team up with him.When pointed out his attitude may be the problem and he should be nicer when after help - he told the person to stfu and then rampaged at them.
Tbh - would you team up with a player who was like that or would you h/h ?
Only you know the answer to the above and most can guess the reply.
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Old Jul 09, 2009, 07:54 AM // 07:54   #16
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A team of Discord/Sabway Heroes is better than a PUG group, and most outposts are empty. I only play with guildies and ppl from the alliance.
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Old Jul 09, 2009, 08:06 AM // 08:06   #17
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People don`t tell you their skil bars, leave the group in the middle of the mission, are possible noobs, and are generally possible fu*k-ups.. Who needs that? There are sabway, discordway, hell i even prefer three searing flames eles over pugs.
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Old Jul 09, 2009, 08:12 AM // 08:12   #18
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It's already been said, but the primary reason I H/H is because they don't leave. That's the big problem with Pugs- sure the "Upper crust" ( AKA once in a blue moon good ones ) pugs will steamroll high end areas with no problem...but it doesn't change the fact that human players are flakes. Pugs leave in the middle of a mission. Pugs leech. Pugs afk to clean their dogs yardshit. Pugs QQ. Pugs bring stupid builds ( E/D avatar of melandru...hurrrr.... ). Pugs take 5 minutes at least to form.

H/H has none of these problems.
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Old Jul 09, 2009, 08:13 AM // 08:13   #19
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I H+H because it's quicker than trying to build a team in a lot of cases. Sometimes, using H+H means I'll get the mission completed faster to - and since I work full time, my gaming time is kind of limited. I don't want to blow that standing around in an outpost spamming 'LFG'. And I certainly don't want to stand in a mission waiting for a monk to come back from afk. I have been pugging some of the zmissions just because it's easy to get a team for them.
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Old Jul 09, 2009, 08:18 AM // 08:18   #20
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Quote:
Originally Posted by Bleiken View Post
A team of Discord/Sabway Heroes is better than a PUG group, and most outposts are empty. I only play with guildies and ppl from the alliance.
Lag of inspiration when people use only above builds if you tell me.

But indeed when it comes of playing together, its with guildies and alliance members. Nothing wrong with that, couse thats the reason guilds and alliances exist.

Asides that, I love to play with hero's but don't like hench for that matter.
Hero's you can adjust and make someway a team of it. Hench you can't adjust to a team build so I'll try to ignore them as much as possible.

Most of the time we play rather often with a team existing out of guild and alliance members and its not rare that we fill a team with some hero's.
But there are times, when I have had a busy day on work or with the family that I'll like to relax and just do some simple things with hero's.
And on those moments I hate it that I cant use more hero's instead of untameable hench.
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